And, yes, like other effects in Final Cut Pro X, this analysis happens in the background, so you can keep on working. Unlike FCP 7, which would analyze the entire clip stored on your hard disk, FCP X only analyzes the duration of the clip you’ve edited into the Timeline. This analysis can be a lengthy process, depending upon the duration of the clip. What this means is that Final Cut is looking to separate movement that is caused by a shaky camera from movement caused by an actor, or, in this case, a dog, moving within the frame. (Blue means it is on.)Ī message is displayed at the bottom of the image in the Viewer saying the Final Cut is analyzing the movement in the clip. Open the Inspector ( Command+4), scroll down and turn on Stabilization by clicking the checkbox. So, begin by editing your shot into the Timeline, then select the clip. You can only stabilize shots that are in the Timeline. Fortunately, Final Cut Pro X provides a built-in way to stabilize the image. The problem with this shot is not the star, but the shakiness of the camera. Meet Lola! (And thanks to Michael Shaw for permission to use his images in this article.) This article shows you how to solve both of these issue. The more an image moves, the higher the data rate necessary to maintain image quality, which means the larger the compressed file.Īlso, with all the DSLR cameras in use today shooting video, there’s a second problem: rolling shutter effects. NOTE: Motion is the enemy of image compression. The problem hand-holding causes is that in spite of our best efforts, the image starts to shake. The smaller a camera becomes the more we want to hand-hold it, rather than put it on a tripod.
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